When the user hits pause, I want all tk2dAnimatedSprites to stop, and then continue when the user hits continue.
What's the correct way to do this?
Right now I'm calling pause() on the tk2dAnimatedSprite, and then when the user hits continue, I'm calling play().
pause() works, but play() doesn't bring it back to playing.. is there anything else I need to call to get him to continue the animation?