When resizing the image, tk2d doesn't know what you're doing to the image, which is why it keeps the collider as is. Just selecting the sprite and committing will "fix" by trimming the collider to the texture bounds. You should probably redo the collider properly at the new size in this case.
The issue here is we don't know what you're doing to the image. Eg. if you were manually trimming out 0-alpha in your image, then nothing will need to be adjusted. Likewise, if you were adding content without scaling the original sprite, then you wouldn't necessarily want the collider resized either.