I searched the forums and found this:
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,1564.msg7658.html#msg7658. But when I went to reply it stated it was over 120 days and to consider starting a new topic so here it is.
I have a tk2dUIScrollableArea which has UI BasicButton instances in it. When I touch over a button and try to swipe the content, it doesn't scroll as expected. Instead the button captures the touch. This is repeatable by simply dragging out a ScrollableArea_Horizontal and offsetting a few UI BasicButton instances in the ScrollableArea's content GameObject. The buttons are considered interacted with when the intention is to swipe (and thus scroll the view).
I've ran the 5 - ScrollableArea demo, looked at the controller script, but can't figure out how it works in the demo. The Add More and Next buttons work as I want, if swiping begins after first interaction it transitions to scroll as expected. I feel like this is a simple fix but I've been banging my head against the wall on this one. How is this achieved?