This isn't a bug or error, I'm simply needing some direction in understanding how platform specific assets work with Unity and 2DToolKit.
In other words, I need different assets for iphone non-retina, iphone retina, ipad, iPad-retina. Is there a tutorial on managing all of this?
I've seen the platform dropdown (with the 1x, 2x, 4x) in the sprite collections (I think?) but I don't understand how to use it. Likewise does the camera need changing too, depending on platform?
I'm assuming there are some tutorials on this somewhere, I just haven't been able to find them.
Can anyone point me in the right direction?
Thanks a ton,