Hi there. I'm currently investigating 2D toolkits for use in my next project and had a question regarding camera orientations. Specifically to do with using Playmaker and other built in Unity methods that use a "up" or "forward" vector.
I was testing out eX2d and it seemed that the special renderer that it uses forces me to use the default Z is "into" the screen. However, because I am looking to do a side on 2d game where my sprites will face to the right as default, I want to set my 'forward' or Z axis to be to the right. From there, any LookAt calls etc should work correctly.
I was wondering if 2D Tookit allows me to do this or does it restrict orientations?
Thanks