So I'm new to game dev, unity and 2dtk and after learning much about layers, decided I needed to change the position of the depth of my objects.
My cam is at pos.z = -10 and most of my level is at z = 0, but I wanted to put something in front of the main layer, I.e in between the cam and 0 (say -0.1). Firstly, why doesn't 2dtk allow you to change the depth to that layer value in the settings tile tab? (assuming that text box is depth, there is little to no real documentation other than at
http://www.unikronsoftware.com/2dtoolkit/docs/1.92/tilemap/tutorial.html)
It seems 0 is a minimum. Trying to sidestep this: I tried changing the layers around so that most of my game is at 1, and I can put something at say 0.1, but after I place the tiles, it doesn't seem to allow me to replace the depth.
I tried changing the depth in the chunk object produced in the heirarchy view, and the layer depth from the text box in the tile settings tab. It changes until I hit run, at which point it reverts back to 0.
Please assist! (Please note I'm using 1.92 for now as that's what I started with!)
Edit: I don't want to delve into the scripting API for this as I don't feel it's a task that requires a script, thanks!)