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Author Topic: 2D Toolkit2.0 AnimationEventTriggered Not Working  (Read 4074 times)

Vincent

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2D Toolkit2.0 AnimationEventTriggered Not Working
« on: September 29, 2013, 07:29:39 am »
Here is my code:

axeObj.AddComponent<tk2dSprite>();
tk2dSpriteAnimator axeAnimator = axeObj.AddComponent<tk2dSpriteAnimator>();
axeAnimator.Library = Resources.Load("GameResultAnim/GameResult_Axe_Animation", typeof(tk2dSpriteAnimation)) as tk2dSpriteAnimation;
axeAnimator.Play("Axe");
axeAnimator.AnimationEventTriggered = delegate {
   Debug.Log("xxxxxxxxxxxxxxx");
};

While AnimationEventTriggered is not Working , AnimationCompleted worked well. So please help me !

unikronsoftware

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Re: 2D Toolkit2.0 AnimationEventTriggered Not Working
« Reply #1 on: September 29, 2013, 04:41:30 pm »
Do you definitely have an animation event set up on that Axe clip? Does it work if oyu don't use Resources.Load?