Hey,
i have a problem, i want to do a 2d racer with 3d car models (because of realistic damage/mesh deformers, looks better when the car flips over and so on...)
so, as i said is the track made of 2d sprites with the help of the awesome 2D toolkit. so when i have my house here for example:
this have a scale factor of 1,1,1... perfect!
but when i put in my car model (which i bought from the asset store) i have to scale it up to a factor of 15,15,15 to make it fit to the rest of the game.
now i put edy's vehicle physics on top of my car and it is moving suuuuper slow. of course, because i scaled it up to 15. if i scale it down to 1 again everything is okay with the driving physics but now my house is way to big.
is there any solution for this?