Just two quick questions about the toolkit.
Is it possible to change out the frames used in an animation? (I am working on a strategy game, which has a Red and Blue team with the same units and graphics except for the color, and I would like to only have to define an animation once and apply it to the matching unit on each team)
Is the Tilemap an Editor only construct, or is it useful (and possible) to use in code? (wondering if it gains any of the same benefits as your static sprite batcher, or if under the scenes you are gluing the vertex of each tile together to prevent any seams from showing).
And if the answer to the above is no, can you apply a static sprite batcher to a set of sprites created at runtime (from a loaded map) rather than in the editor?
Thanks for your time.