Hello,
I am trying to instantiate a blank tilemap clone into the scene, then fill it with tiles of a specific type. When I tried this before, it worked, but the tilemap prefab was actually edited permanently instead of creating a clone. So each time I generated a map, the map contained the tiles from the old map, as well as the new (with new tiles overlapping old).
Can someone explain how to do this properly? Should I not be using a tilemap except for when drawing in the editor?
Thanks,
RM
Edit: I am a fool. I was not instantiating a new tilemap. Problem solved!