I'm trying to save some memory, by not having the font textures be Truecolor. However, whenever I change the import settings of the font texture, any TextMeshes that exist in Assets loaded from an Asset Bundle have a yellow tint and other artifacts associated with them. If while the game is running, in the scene view, and I set the TextMesh back to the appropriate font, it appears fine and the material associated it with loses its yellow artifacts. As a note, before setting the font, the Font pulldown appears blank. If the font texture is set to Truecolor, the font displays appropritaely (without artifacts or a yellow color).
Any ideas?