Hi,
I'm trying to change Sprite Collection at Runtime using:
// init
tk2dSpriteCollectionData fruitCollection;
// start
fruitCollection = tk2dSystem.LoadResourceByName<tk2dSpriteCollectionData>("BananaSpriteCollection") as tk2dSpriteCollectionData;
// function
MyFruitsImage[z].SetSprite(fruitCollection, "Banana_Idle0001");
i've set the loadable asset.
i've build the index again.
i get no error or nothing on run time but it's not working.
any idea why?
tnx,
Edo