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Author Topic: BoxCollider2d and tilemap mesh collider  (Read 4183 times)

hasean

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BoxCollider2d and tilemap mesh collider
« on: February 15, 2014, 11:58:59 am »
Hello. My character with RigidBody2D and BoxCollider2D falls through tilemap mesh collider. Though using 3D box collider with character works good. I've tried to use different types of colliders in Sprite collection settings but nothing works. Pls advice.

hasean

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Re: BoxCollider2d and tilemap mesh collider
« Reply #1 on: February 15, 2014, 12:58:12 pm »
Solved. You need to choose 2d physics in sprite collection settings.