I have 3 layers which I need to lerp in runtime using shader. However, some of the atlas0 rearrange the position so I cannot lerp textures together.
Is it possible to force atlas0 using original spritesheet?
Any good methods to achieve multiple layer?
I just found Linked Sprite Collections. I created linked collection but I don;t know how to use it.
My settings of spritecollection:
Trimming,rotation,remove duplicates off
Thank you