Hi Unikron.
I was wondering what could be the reason for having DivideByZero exceptions at each frame whenever I update a script in my project in realtime (while the Play (and Pause) Button(s) is(are) pushed) in the Unity Editor. Here is the console text:
DivideByZeroException: Division by zero
tk2dAnimatedSprite.Update () (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dAnimatedSprite.cs:345)
After that, when I restart the project, there are no problems anymore until I update a script in realtime like said above.
I currently use final 1.7 + patch 2.