Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Possible to use Unity's Animator with 2dtkSprite?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Possible to use Unity's Animator with 2dtkSprite? (Read 5660 times)
Carl.Brand
Newbie
Posts: 2
Possible to use Unity's Animator with 2dtkSprite?
«
on:
April 03, 2014, 04:05:59 pm »
Can I use the Animator Controller/Animation with a 2D Toolkit Sprite? I like the way I can setup parameters and states and passing those values through in code. I'm currently using the 2D Toolkit animations.
Thanks for any help :]
Logged
zettam
2D Toolkit
Newbie
Posts: 17
Re: Possible to use Unity's Animator with 2dtkSprite?
«
Reply #1 on:
April 04, 2014, 12:13:20 am »
I use unity animation editor all the time, it works like a charm.
You can't edit colors of sprites, but position scale rotation and native values can be modified.
Logged
Carl.Brand
Newbie
Posts: 2
Re: Possible to use Unity's Animator with 2dtkSprite?
«
Reply #2 on:
April 04, 2014, 09:03:26 am »
That's good to know, can you actually animate the sprite using the animator or does that still have to be done with the 2dtk animation window? Im guessing now since the animator uses a Sprite Renderer?
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Possible to use Unity's Animator with 2dtkSprite?
«
Reply #3 on:
April 06, 2014, 12:13:20 pm »
No, the unity animation editor has had a long standing limitation where it can't animate c# properties. All tk2d properties are c# properties, and can't be animated in this way.
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Possible to use Unity's Animator with 2dtkSprite?