I have setup my tiled game to be 5X9 128X128 tiles, and I have some 512X512 textures I want to use.
I scaled each sprite by 25% to get to 128X128 but the problem is it's too small to view correctly, what should I do? use smaller res textures? make my camera resolution to be based on 512X512 tiles?
the picture on the left is what my game currently shows, the picuture on the right is with camera zoom factor of 4 just to get near and show you what I want it to show but with smaller tiles