Hey,
Ok so I am currently trying to localize my game. Since tk2dTextMesh requires a bitmap font and there's no way to use the devices default fonts (at least I couldn't find it), I was wondering how to handle a string that is a mixture of different languages.
For example how to display this Русийहिन्दीhello日本語 in a single text mesh?? Is there any way at all to do this in 2dtoolkit?
Thanks...