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Missing whitespace in imported font
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Topic: Missing whitespace in imported font (Read 4177 times)
jjv
2D Toolkit
Newbie
Posts: 8
Missing whitespace in imported font
«
on:
August 28, 2014, 02:10:07 am »
Not sure if it is BMFont issue or I need to change something in 2d toolkit. When I create a font with BMFont I select "whitespace" empty block to be included into export. However when I select Options>Visualize or Export the font "whitespace" is missing, which kind of make scenes cause I think BMFont just optimizes it as there is nothing to render.
However when I follow this instruction
http://www.unikronsoftware.com/2dtoolkit/docs/latest/tutorial/importing_a_font_into_a_sprite_collection.html
and create a TextMesh that has a whitespace it is not displayed in the game view (it is simple omitted). So I see "score0" instead of "score 0".
Please advice
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Missing whitespace in imported font
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Reply #1 on:
August 28, 2014, 11:51:36 am »
Did you add the space character? i.e. character 32? If not, reexport with that selected.
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jjv
2D Toolkit
Newbie
Posts: 8
Re: Missing whitespace in imported font
«
Reply #2 on:
August 29, 2014, 01:22:58 am »
I thought I did, I re-did it and it works. Thanks.
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Missing whitespace in imported font