Hello,
I have some issues about tk2d animations with PNG atlases. It is necessary to have some consultancy from your experiences:
1. When I tried to play 1 animation clip from an animation Library with 34 animationClip, at the profiler I saw 34 TextAssets(all are named atlas0.png) were loaded. When I changed the animation Clip count to 10 in animation, TextAsset count decreased to 10. Due to this correlation, I guess it is specific to PNG atlases. is this an issue and how could I prevent those png's to be loaded without running related animation clip ?
2. Sadly but sprite collections are sometimes broken and in scene view sometime no animation sometimes magenta color animations appear. nothing could help me to solve this(clear references, build indexes ..). Then I recreated SC but this time I had lost my animations.
a- How can I rescue my animations after re-crating broken sprite collection
b- Perhaps you have come across but let me explain a situation as I remember: SC creation with dices PNG atlases, but I have changed diceX, diceY but I didnt push "apply" and directly committed SC. After that, the collection is broken. Maybe this is an issue to be solved.
3- It woud be great if PNG atlases could be loaded async'ly. I think PNG atlases really create value for TK2D.
4- How can I use diced sprites animation with projected camera ?
and many thanks for great product and support ....