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Sprite stretch to fullscreen
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Topic: Sprite stretch to fullscreen (Read 4002 times)
DarkSlash
Newbie
Posts: 19
Sprite stretch to fullscreen
«
on:
April 12, 2015, 02:26:17 pm »
In the new Unity GUI I can set a layout that adapts to the device screen (and, so, the images, buttons, etc inside). There's a way to do same thing with 2DToolkit? I need a background to fill the whole screen.
Thanks!
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Sprite stretch to fullscreen
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Reply #1 on:
April 12, 2015, 11:32:53 pm »
Hi there isn't (there is, but it needs to be done in code, check the UI samples).
But, you can create a second camera that just sees the background and have a different override on it to just scale the background sprite the way you need it to.
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Sprite stretch to fullscreen