I'm making a retro-style game so I've been using point filtering, and it's been a few months since I put together a tilemap. However, during that time, I updated 2dToolkit to 2.5. Now, in my tilemaps, when I view them in the editor, it seems to apply a blending filter to it.
There's a comparison.
It's like this on all my old tilemaps too. However, when they actually render-in game, they look fine. It only appears 'blended' in the editor.
Is there a new setting or something that I'm missing, or a way I can switch it to show non-blended images in the editor? This makes it rough to set colliders.