Hi,
I've decided to port my HUD to Unity UI mainly for the great layout and text handling facilities, however, I need to align my HUD to the game map and place some sprites exactly over UI icons. How can I obtain a valid tk2d sprite position given Unity UI rect transforms, for instance, their center and edges, so I can smoothly align and position sprites along UI elements? I've tried fooling around with camera's NativeResolution, TargetResolution, ZoomFactor and rect.sizeDelta, but none of the transformations I tried worked.
Thanks in advance!