Hello Guest

Author Topic: Platform Specific Build Sizes - Unity Editor Log After Build  (Read 4679 times)

madclouds

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 17
    • View Profile
Platform Specific Build Sizes - Unity Editor Log After Build
« on: September 02, 2015, 04:50:52 pm »
Hello!

I noticed different build sizes in the Unity Editor Log when I have 2D Toolkit > Preferences > Platform > 2x vs 1x.

1x:
     Textures      268.3 mb    97.3%
2x:
     Textures      604.3 mb    98.8%

I noticed @2x atlases are not in the @1x "Used Assets, sorted by uncompressed size:" and vice versa.  How does this affect my final build submitted to the App Store?

Thanks for any info!

Erik

madclouds

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 17
    • View Profile
Re: Platform Specific Build Sizes - Unity Editor Log After Build [CLOSED]
« Reply #1 on: September 02, 2015, 05:08:23 pm »
Once I XCode archived both versions built from Unity the output size was the same.

Looks like the setting in Unity and output in the Unity Editor Logs after build does not directly relate to the content included in the archived version.

Cheers,
Erik