Hello!
I noticed different build sizes in the Unity Editor Log when I have 2D Toolkit > Preferences > Platform > 2x vs 1x.
1x:
Textures 268.3 mb 97.3%
2x:
Textures 604.3 mb 98.8%
I noticed @2x atlases are not in the @1x "Used Assets, sorted by uncompressed size:" and vice versa. How does this affect my final build submitted to the App Store?
Thanks for any info!
Erik