Hello,
I have my 32x32 tiles with the Tilemap partition size X and Y also set to 32, painting the tiles and everything seems ok and visually correct, I would imagine tiles would be at coordinates (0,0)(0,16)(0,32) and so on, but when I get the positions of the tiles the following happens:
X-Y
0-0
0-17.77778
0-35.55556
0-53.33334
0-71.11111
0-88.88889
0-106.6667
0-124.4445
0-142.2222
0-160
That makes every 10th tile set at 160, even though it should be every 8th so I can get my grid based game precise.
My tiles are perfectly 32x32
Am I missing something?