I have scenes with hundreds of thousands of sprites.
A 256x256x10 grid of tiles that could potentially all be sprites (maps are procedurally generated). Obviously, this is a huge performance drain, so other devs recommended me I use this toolkit.
What I need to know is if I can use any feature of the toolkit to blend/pack/combine all these sprite into one. Please note that as they are cells, they will chance appearance over time. Think of a map, then add weather effects (dirt turns white), resource management (stone depletes, changing sprite), etc. It cannot be a pre-baked image as it's always made new with every new game.
Can I do this with this toolkit? If so, how?
Thanks!