So I may have done something wrong here, since I'm both new to unity and 2d kit, but there seems to be a bug with tilemaps and a tk2DCamera.
Basically the tile map (which I did import from a TMX) came up way too small. What's interesting is that if I set the sprite sheet for the tilemap to use the tk2DCamera the sprites themselves are the right size, but all jumbled together in one little spot. If I set the sprite sheet to not use the tk2DCamera, the sprites are way to small, but if I zoom in on the tile map it looks like the map I expect. It's just ridiculously tiny
. Looks like the geometry for each quad is off in this use case.
If I set the scale factor to something like 100 for X and Y and the sprite sheet doesn't use the tk2DCamera then it starts to look like something I can use, but guessing what scale factor to use just seems wrong
This may end up being moot for me in the long run since I'm not sure I want to use tk2DCamera or not (I'm just exploring my options right now), but if I do want it, then I think tilemaps should behave like the sprites and be the right size
I can send my little test project if needed.