I'm having an issue where I have a large tilemap image (set as a spritesheet). I'm continually revising and overwriting the image with new tiles, but not actually changing the image size at all.
Normally I don't have many issues, but for some reason when I need to delete a bunch of unused tiles from the image and replace it with other, different tiles; when I overwrite the image in the project, the tilemaps using said spritesheet in the project become impossibly garbled for some reason.
Is there any reason why this would be happening?
EDIT: Disregard, stupid mistake on my part. Just a few layers on that weren't supposed to be on.