Hello Guest

Author Topic: Garbled Tilemaps (SOLVED)  (Read 4734 times)

Kirb

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 36
    • View Profile
Garbled Tilemaps (SOLVED)
« on: January 18, 2016, 05:51:42 am »
I'm having an issue where I have a large tilemap image (set as a spritesheet). I'm continually revising and overwriting the image with new tiles, but not actually changing the image size at all.

Normally I don't have many issues, but for some reason when I need to delete a bunch of unused tiles from the image and replace it with other, different tiles; when I overwrite the image in the project, the tilemaps using said spritesheet in the project become impossibly garbled for some reason.

Is there any reason why this would be happening?

EDIT:  Disregard, stupid mistake on my part. Just a few layers on that weren't supposed to be on.
« Last Edit: January 18, 2016, 06:43:21 am by Kirb »

Fome

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: Garbled Tilemaps
« Reply #1 on: January 18, 2016, 05:56:19 am »
I run into this issue when I have the tilemap editor up.

I usually just "commit" then "edit" again and my tilemap is ready to go.