Hey,
I was just wondering about the relationship between scene/camera scale and gravity.
My game has a fixed background and a ground plane. On the ground plane there are wooden crates that can be moved around. When I pick up one of the crates and throw it in the it moves veeeeeery slowly with the standard gravity.
In order to get a velocity that seems right I have to set gravity to -1000, but I don't know if that's a good idea...?
How is that handled in a, let's say angry birds like, game?
Or am I doing something wrong here?