I've got a setup with a character controller on a moving sprite and a number of motionless sprites with box colliders. All of the collisions work perfectly.
However, when I place the stationary sprites into a static sprite batcher and commit, the colliders disappear. I do have the sprite's collider marked as unset in its collection. This is because I'm doing custom scalings box collider settings for each instantiation of the sprite.
Any suggestions?