Hello
Guest
Home
Help
Search
Login
Register
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Pixelperfect with tripled pixels
« previous
next »
Print
Pages: [
1
]
Author
Topic: Pixelperfect with tripled pixels (Read 4232 times)
rust
2D Toolkit
Newbie
Posts: 4
Pixelperfect with tripled pixels
«
on:
November 02, 2012, 10:21:24 am »
I'm new to 2d Toolkit and trying to make a pixelperfect platformer.
I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.
Is that possible?
Thanks in advance!
Logged
unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Pixelperfect with tripled pixels
«
Reply #1 on:
November 02, 2012, 12:12:50 pm »
Make sure filter mode is point, and multiselect all your sprites, set scale to 3,3,3. That should be it. Works either if you use tk2dCamera, or even if you don't.
Logged
Print
Pages: [
1
]
« previous
next »
2D Toolkit Forum
»
2D Toolkit
»
Support
»
Pixelperfect with tripled pixels