Maybe I can re-phrase the question.
We have a tile set, we can paint the different sprites on the screen. What is the correct way to attach a script to each different sprite on the screen (for example in the screen shot you can see multiple coloured gears in the palette, and each will do a different thing)?
I originally had assumed it was by using the prefab option when you select the gameObjectTileMap, hit edit and go to Data. I select a sprite, attach a prefab gear I built, hit commit and then that sprite disappears off the screen throughout the level (both in design and run time). If I click edit again it appears back on the screen in design time but will continue to disappear until I remove whatever's in the prefab slot.
Thanks,