I'm trying to implement a system where sprites can be placed on layers -- by which I mean traditional layers sorted by z-index, determining what order objects appear in front of each other, not layers in the Unity sense.
I've had success just changing the Z value on the Transform of every sprite, but eventually, things just stop colliding. It seems like any colliders on tk2dSprites are scripted so their Z size always changes to 0.2, and if I keep increasing the Z transform of things, they go out of range really quickly.
Is there a better method for handling this than just by setting the Z transform of sprites, like I'm doing? And is there a reason why tk2d sets the Z size of its colliders to 0.2? Assuming there's not a reason, is there a way to change that?
Thanks for reading!