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Author Topic: Unmerge Colliders  (Read 3682 times)

josriley

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Unmerge Colliders
« on: November 22, 2012, 02:59:19 am »
It seems like when I make an animating sprite a child of another animating sprite (in this case, a parachute of a paradropper), it combines the meshes as well. Basically, I would like to be able to destroy the parachute and the trooper independent of one another, but I haven't yet found a simple way to do so.

unikronsoftware

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Re: Unmerge Colliders
« Reply #1 on: November 22, 2012, 02:16:42 pm »
It doesn't merge the mesh. Just keep a reference to the parachute GameObject, and Destroy it when you're done with it.