Hey everyone.
I am new to 2DTK, and have some experience with Unity.
So I've just created a tk2dcamera, and configured the resolution override to 1024x768 and a wildcard override.
http://imgur.com/CgRMgNext I've created an anchor in the Upper Center with no Offset
http://imgur.com/6DRKrAnd inside the anchor I've created a sprite.
http://imgur.com/SFp4NIn the Game window the screen is doing exactly what is supposed to, regardless of the aspect ratio, which is what I've wanted and why I've set up the overrides
http://imgur.com/bQzqjHowever, when I look at the Scene window, the sprite is completely off of the camera, and because of that I am unable to get a tap in the sprites using raycast.
http://imgur.com/lzRvgSo my question is twofold:
1) What am I doing wrong? Why my sprites are appearing off from the camera in the Scene Window? Is this why I am unable to get the raycasts
2) Getting raycasts is the correct way of detecting taps in 2D Toolkit sprites?
Thanks in advance.