Hi all!
I have been reading the documentation about static sprite batching, and I admit I don't really have much background knowledge about rendering. I have several questions regarding the use of sprite batching:
1. Can static sprite batches be created programatically?
2. For the static sprite batch, does it mean I can't do anything to the individual sprites inside the batch in the game scene while it is running? Like to move the position of the sprites or animate the sprite?
3. Imagine a case where I have to create a background, whose size is determined at runtime, by tiling a single texture. If I were to do this programmatically, will sprite batching be faster than creating via prefab instantiating?
4. In general, what kind of scenarios can static sprite batching be applied to?
Thanks in advance for any kind response!