Hi,
I'm creating a transition for a set of tabs in my game. When I press a tab button I want to fade out the current tab page and fade in the new page selected.
Each page is composed of a tree of sprites, I mean, a parent gameobject that have a sprite component and have some children that are sprites too (they can have other children sprites, etc...). So, I would like to know if there's any way to change alpha in parent and make it affect children alphas like it happens when modifying parent position, rotation, scale, etc...
The only solution I have found for this is to get all the sprites of the tree with GetComponentsInChildren and set alfa accordly, do anybody know if it could be done more easily?
Thanks in advance