Hi, life-long animator, new game developer here. Love 2DTK and learning it so far has been a breeze, apart from the following.
It seems like I've tweaked every setting, but when trying to commit sprite animation I get the following error (attached screenshot) invariably.
One thing is that I've imported my character at higher resolution, as I plan on zooming closer to him at times during gameplay. So I'm wondering if I'm pushing some limits too hard. I don't know much about how the atlas is generated, or whether simply setting its max size to 4096, enabling multiple atlases or dicing are the right things to do. Regardless, none of them in any combination seems to fix the error though. Any ideas?
Related feature request: I spent almost a whole day setting up polygonal collisions for every frame of every sprite (there is a LOT of animation on my character), so if I may suggest a click-to-add polygon point tool, I think that would make the process much quicker. (yes I have seen 2D ColliderGen, but not sure it's something I would use frequently).