I know it seems counter productive, but here is my situation.
I am creating an inventory and item system using another add-on called BlindGUI.
The Items when picked up are put into an ItemContainer, which is then put into the Inventories Array.
Each ItemContainer is attached to a OnScreenImage, which represents the item inside of the ItemContainer visually. It's basically a picture that I'm using to pass off interaction to the contained items "WhenClicked" method.
The problem is the Items are all sprites until they are put in the inventory, and I was hoping to be able to load the Items Texture directly from its sprite into the OnScreenImage that's representing it on the inventory.
I tried to use "sprite.Collection.textures[itemSpriteId]" to return the texture but soon realized that that returns the entire Atlas.
So I'm looking for 1 of 2 things: 1) a way to return the texture of ONLY that sprite. or 2) A way to create a new atlas for every sprite.
Thanks
Also, I hope some of that made since.