I have done what you mentioned but am still having the same problem. Please see attached video. Notice how I click on the icon and drag it around. Then I fling/release it. It should NOT load the next screen - but it does - it registers the event and it shouldn't.
It is a Tk2dUIitem. I have tried "On Up Method Name" as well as "On Release Method Name" - they both still call the function when dragging.
Like on a native iOS app - if I touch a button on a scrollview, but then drag it - the button no longer recognizes the touch event. On iOS for the touch event to be fired, it must be a distinct tap.
How do I achieve the desired result? Your scrollview works beautifully - but I need to figure out this one problem - I can't swipe buttons without their method calls being triggered.
Here is the video:
https://dl.dropboxusercontent.com/u/109152337/Scroll_Problem.MOVIf the feature I need doesn't exist - can we just hack it for the time being? Maybe I can insert a static bool in your code somewhere that says, "isDragging" - then when the method is called, if "isDraggin" was true then I don't call the method.