Definitely better!
What about the textmesh?
As far as I can see, with or wthout the adapter script, textmesh changes are not reflected in the animation window, no keyframes are being added in record mode (for editor changes to color of textmesh) or no animation parameter changes are reflected in the editor window (just like the sprite problem). I think, somehow the animation window and the textmesh color are completely unrelated/seperate.
thanks!