Hey Guys,
I've got a thin sprite (16x500) with a gradient on it that I'm scaling by a large number on the x axis (55) to use as a scrim. It's flush with another sprite that's not being scaled at all. When I align the stretched sprite with the normal sprite in HD and then play the game it looks great, but when I switch to SD, the stretched sprite overlaps the normal sprite by a few pixels. They both have alpha channels so this overlap is obvious and not very pretty. If I align them in SD, then there's a small gap between the two in HD.
Another thing I noticed was a difference in the gap/overlap size when playing the scene on the PC versus different iOS devices.
I've tried a lot of different things to try figure out what's going on. I've tried changing the resolution of the thin sprite. I tried using a slice sprite instead of just a regular sprite that's scaled. I tried scaling the stretched sprite in different locations (sprite inspector, game object transform, atlas inspector). I've tried playing with padding, trimming, and other atlas settings. Any ideas for how I can fix this problem or what might be wrong?
Happy to provide any extra information if needed.
Any help would be appreciated,
Pek