Hi all,
I just recently purchased the 2D Toolkit to make a action-platformer game with.
I tore through the Quick-Start guide already but couldn't find a good reference for handling sprite animations with colliders.
I gave all the sprites in the animations custom polygon colliders but the result at runtime is a Mesh Error message, ~="mesh cannot be applied". My first question would be if anyone knows if this is due to the frames having different polygon colliders?
In previous engines, it wasn't possible to change the physical bodies of objects at run time w/o causing a world of hurt from the Math Gods, but I can't find anything explicitly stating that for 2DTK.
Also, objects in the game will need to have multiple sets of colliders: 1 (or 2) for location and hitbox, then another for hurtboxes during attacks. Is it possible to accomplish this with 2DTK and Unity's default physics engine or should I look into other 3rd party software?
Thanks!