Hi,
I only bought 2d toolkit a couple of weeks ago so still figuring it out. Setup some sprites on my main character quite easily. Now replacing some of the platforms with some artwork.
That's when I started running into trouble. I have some typical platform artwork which includes a left-hand piece, a centre piece which can be repeated as necessary and a right-hand piece. I was starting to have problems getting the pieces to line up without a gap when using the vertex snapped function of unity. There seem to be a dark line between the 2 sprites. So I started a test (Unity 4.1.5).
Create a 64 x 64 completely white PNG
New scene
create a new sprite collection and add my white PNG
create a new sprite in my scene, select the sprite collection and the white PNG
duplicate the sprite (or add a second of the same)
use the vertex tool to snap them side-by-side
And what do I see? A nasty grey line in between the 2 perfectly aligned sprites.
I now see that when I zoom in closely there is a small grey shadow around the entire outside edge of the white sprite.
How do I get rid of this? I've been messing around with some of the render settings, trying each kind of camera which changes nothing, and I don't understand why a straightforward sprite should default having some kind of shadow around the outside.
Please help!
Thanks
Dan