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Author Topic: [FIXED] [2.1] Ice-Skating Movement Problem?  (Read 5059 times)

JBabz

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[FIXED] [2.1] Ice-Skating Movement Problem?
« on: July 29, 2013, 01:09:17 am »
This is a revival of an old, not-compeletely-answered question.
With joystick, my character (top-down, character controller) moves flawlessly, and exactly how I want him to.
With keyboard, my character moves like an ice-skater, gliding around and stuff.
Help?

Character code:
Code: [Select]
using UnityEngine;
using System.Collections;

public class DungeonPlayerBehaviorScript : MonoBehaviour {
private const float VELOCITY = .075f;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
CharacterController controller = GetComponent<CharacterController>();
controller.Move(new Vector3(Input.GetAxis ("Horizontal") * VELOCITY, 0, Input.GetAxis ("Vertical") * VELOCITY));
}
}
« Last Edit: July 30, 2013, 05:36:53 pm by JBabz »

unikronsoftware

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Re: [2.1 BETA] Ice-Skating Movement Problem?
« Reply #1 on: July 29, 2013, 11:41:20 am »
You probably need to tweak the values in the unity input manager.
Edit > Project Settings > Input.

JBabz

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Re: [2.1 BETA] Ice-Skating Movement Problem?
« Reply #2 on: July 30, 2013, 05:36:33 pm »
That worked great! Thank you.