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[2.1] 2D Volumetric Lighting Compatibility
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Topic: [2.1] 2D Volumetric Lighting Compatibility (Read 6259 times)
JBabz
2D Toolkit
Newbie
Posts: 42
@joe_babz
[2.1] 2D Volumetric Lighting Compatibility
«
on:
August 01, 2013, 05:18:46 pm »
There is an asset on the Asset Store called 2D Volumetric Lighting. It's great.
Does anybody have any tips on making it compatible with 2DTK?
Whenever any object is behind my lights from the asset, the light doesn't show.
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Earend
Newbie
Posts: 2
Re: [2.1] 2D Volumetric Lighting Compatibility
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Reply #1 on:
August 07, 2013, 02:22:28 am »
Make sure the assets you're trying to light up are using one of the 2DVLS shaders (cutout or diffuse), I think their lights rely on you using those shaders.
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JBabz
2D Toolkit
Newbie
Posts: 42
@joe_babz
Re: [2.1] 2D Volumetric Lighting Compatibility
«
Reply #2 on:
August 08, 2013, 05:18:19 pm »
How does one do that? How do you add a shader to an object..sorry, noob question.
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JBabz
2D Toolkit
Newbie
Posts: 42
@joe_babz
Re: [2.1] 2D Volumetric Lighting Compatibility
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Reply #3 on:
August 08, 2013, 06:30:11 pm »
Figured it out. Thanks
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[2.1] 2D Volumetric Lighting Compatibility