Hi, so i'm just getting into 2dtk, and I am actually migrating from another 2dtoolkit so i'm still figuring things out.
I was having doubts regarding collections. I currently need to change some sprites collections during runtime, but it seems 2dtk doesnt have any quick reference for me to access (at least i didnt find any). So i went ahead and made the collections i'm interested in loadable and in a public class of mine did the following:
tk2dSpriteCollectionData allSpriteCollections = Resources.FindObjectsOfTypeAll(typeof(tk2dSpriteCollectionData)) as tk2dSpriteCollectionData[];
But the results i'm obtaining are... confusing:
I'm obtaining LavaCollection (which is not even on the resources folder, and it NOT set to loadable) instead of FallingRockCollection. Any thoughts?
Regardless of my problem I would like to know if the way im sorting things out is ok, or if i should be doing things differently regarding this issue.
Thanks in advance!