Hi,
I've recently started using 2DToolkit. I am converting an older code base of mine that used Sprite Manager 2. I'm trying to figure out how to render sprites ontop/behind each other with 2DToolkit without manually setting the z position of the sprite transforms. SM2 had a "drawlayer" property to handle this on its sprites. I see in your script reference that the tk2dSprite class is supposed to have a RenderLayer property that sounds like it would do the same thing. However, this property does not actually exist in that class when I look. How come it is missing? Is there some other way to handle the order that sprites are rendered in?
Thanks, really liking 2DToolkit so far.