I've created a 'tk2dAnimation' and added a single clip to it. After hitting commit, the animation data is not showing up in the tk2d library like my other existing animations are.
Here were all of my steps:
1. Imported frames as .pngs into Unity as True Color.
2. Created a tk2dCollection.
3. Added frames to tk2dCollection.
4. Committed the tk2dCollection that I created.
5. Created a tk2dAnimation.
6. Created a clip in the tk2dAnimation with the frames from my previously created tk2dCollection.
7. Hit commit on my animation.
8. Created an entity with an Animator component.
9. Attempted to assign my created tk2dAnimation to the Anim Lib member of the Animator component, but did not find the data from my tk2dAnimation in the Animation Library.
What should I be checking to better debug this?
I've been trying to debug what occurs in tk2dSpriteAnimationEditorPopup.cs during the Commit() method, but it doesn't seem like the behavior is any different from my other tk2dAnimations.
Here's a screenshot of the dialog where my Animation data is not showing up. The names of the existing animation data has been blurred, but my current Animation data would be normally appear here after hitting commit on the tk2dAnimation editor popup.