Hi, I'm a new user struggling with dynamic sprite loading/unloading.
For some context I am working on an old-school RPG-like battle scene, where different enemies have to be loaded depending on what the player has encountered. So I will have a large library of sprites that need to be picked from at run time.
How do you recommend loading, showing, and unloading Sprites at runtime? From what I can gather in the FAQ, the best way is to create a prefab and instantiate it. But after searching the forum I can't find a good example of how to do this. Can someone provide one?